Luna Dies, Broken Seals and Pirate Islands

Olivia bravely goes to the dark forests outside of Aerie to search for clues. She searched where her team previously fought the Dark Mantles. Her wolf, Luna, is no longer the mangy wolf she found in the desert but now boasts a magnificent coat of gold and silver, large and magnificent as ever. Olivia and her companion pass webs of Dusk Mantles corpses strewn in the canopy of the trees, and it seems that the cryptic fog has not lifted.

There, a battle breaks out with a vicious Cloaker that appears from the trees.
(Note, these are shortened bullets Leo took while paying attention to kittens)

  • Oliviafails her first strike at the beast, and Luna attacks the Cloaker viciously before it can get to the ranger.
  • Cloaker critically hits the dog with it’s teeth and screeches. Luna passes the saving throw, but is now wrapped in the Cloaker’s wings.
  • The Cloaker raises it manta ray-like stinger to stab Luna, but instead sticks it in a tree.
  • Olivia, seeing her opportunity, promptly cleaves the tail from the beast.
  • It shrieks and falls from Luna, prompting a screeching fear attack, but dog and owner resist.
  • It is when the Cloaker goes for another attack on Olivia that Luna charges in and rips apart its entrails. It is in this moment that the Cloaker wraps itself around Luna and before anymore could be done, bites voracious maw down upon the wolf’s head, half beheading her, and instantly killing her.
  • Olivia, in a rage, attacks the Cloaker and murders it with vengeance. She returns to Aerie with her dogs body in her arms, shaking, enraged and enormously crestfallen by her companion’s downfall.
  • Olivia levels up.

The other party members are on quests of their own. Lady Xue searches for clues in the old ruins of the chapel, and it crashes down upon her; Clemento speaks to Marita about the exodus of the townspeople and speaks to Bulky about Gideon; Dez explores the abandoned houses near the dock and find a diary, and apparently Mag has a sound sleep.

Slavers to Aerie
Or that time that the Cleric saved everyone and the Ranger hid

The adventurers started in a tavern. When suddenly, bandits raided the tavern and started capturing citizens. Some were killed and one adventurer jumped out of a window with a bandit. The distraction was enough for the cleric to hide underneath one of the wagons while the other three adventurers were captured. During the trip the cleric was able to kill a single bandit and go unnoticed. The bandits set up camp a few days in to travel. While they rested the adventures became acquainted and the cleric began handing everyone’s weapons back, but was seen before she could get back to the Paladin. An epic battle broke out and the adventurers survived the struggle and only the bandit leader, Serba Blackguard, survived making off with what appeared to be maps and other equipment. The Adventurers looted the area and left with an orcish mace from munch (signed HRN), a heavy crossbow, 220 gold, 2 health potions, 2 armor patch kits, a wagon, and two oxen. The party then followed a map found by the Ranger and headed south.

The party rode into the desert night and had no watch. They awoke to find painted black scarabs on the Paladin. Thewizard crushed one and put it into her pocket for later use. The Paladin then wiped the rest of them off into the sand. The party could see some creepy things around them and notice a bit of difference in the terrain. In the distance they saw a small opening in the sand and decided to search it. Inside the cave The Adventures saw visions that clouded their judgment. The Paladin, the wizard, and the Ranger all fell down a pit at the end of the cave. However as a cleric did not follow them down into the pit. While at the bottom of the pit the Paladin was being choked and the cleric Shannaro of light to illuminate the surrounding area. In the dim light the party could see that the Paladins shadow had manifested and was attempting to kill him. The white arrow cause the shadow to fly and the three tribe members begin climbing the rope set by the cleric (After the wizard recorded the symbols on a large brass door in the pit). As they reach the top, wind started blowing sand from the door towards the exit. The Adventures escaped out of the cave and back to their wagon. They survived the experience and continued south, the Paladin still without a shadow.

The adventures take shifts for watch during the night and nothing happens. By day they had finally reached the city. Once there, the Paladin realized it was one of the only cities to never have been captured. The wizard and Ranger went to the monks during their morning pt to inquire about the local library. They were informed that only monks are allowed in and they were then informed on how to become monks. Meanwhile the cleric and Paladin made their way up the steps of the monastery to inquired about the Paladins missing shadow. They are informed by a beautiful priestess of the omen at hand and were frightened by the information. The party regrouped and made a plan. They went to the blacksmith to enchant the Paladins gear for 420 gold, but they did not have enough gold to pay for what they needed. The wizard then searched for an orc as to sell them as found on munch. When she found the orc in a local tavern she went with the Paladin to confront him. She upsets the orc and some guards but the cleric is able to diffuse the situation and the group once again regroups to make a new plan. This time they decide to go visit the gypsies to get more information on the Paladins issue.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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