Wand of Magic Missile
Wand of Magic Missile, uncommon
While you hold this wand, you can use an action to expend 1 to 3 of its 7 charges to cast the magic missile spell without using any components. For 1 charge, you cast the spell as if you used a 1st-level spell slot, and you increase the spell slot level by one for each additional charge you spend.
The wand regains 1d6 + 1 expended charges each day at dawn.
However, if you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.