Whip of Madness
Deals 1d4 slashing melee damage + 1d10 psych damage.
Crit- 3d6, if total is higher than INT of target, target has short term madness.
Traded to Dez after defeating the Gol’Goroth.
d100 Effect (lasts 1d10 minutes)
01-20 The character retreats into his or her mind and
becomes paralyzed . The effect ends if the character
takes any damage.
21-30 The character becomes incapacitated and spends
the duration screaming, laughing, or weeping.
31 – 40 The character becomes frightened and must use
his or her action and movement each round to flee
from the source of the fear.
41 – 50 The character begins babbling and is incapable of
normal speech or spellcasting.
51 – 60 The character must use his or her action each
round to attack the nearest creature.
61-70 The character experiences vivid hallucinations and
has disadvantage on ability checks.
71 – 75 The character does whatever anyone tells him or
her to do that isn’t obviously self-destructive.
76- 80 The character experiences an overpowering urge to
eat something strange such as dirt, s lime, or offal.
81-90 The character is stunned.
91-100 The character falls unconscious.